Game Fun
Game fun
This week's articles were about "game fun". If the game has an element of "fun" in it then the player likes it. Having fun while playing a game is important, you learn new skills in the game and achieve goals. You have to make the game meaningful, give some obstacles, tell a story and then the game will be fun and players will enjoy it more (Velev, 2016). Test your games and see if the players like them, test them again, ask questions (Velev, 2016). Once we master the patterns the game seems to become boring (Velev, 2016), and I can agree with this myself, I played many games that have the same patterns on each level and once I went through them a couple of times it was not fun to me anymore and I lost every interest I had.
It is important to understand fun, we need to learn and challenge ourselves while playing games so we could keep learning new things. Some fun factors that makes a game "fun" would be creativity, understanding, power, surprise, addiction, the evolution of the skills, the evolution of knowledge, evolution of the actual game (Hern, 2002).
Fun in games
Interesting links to look at:
1) https://www.kqed.org/mindshift/10451/dont-forget-the-fun-factor-in-educational-games
2) https://www.brainygamer.com/the_brainy_gamer/2010/08/the-fun-factor.html
3) https://www.gamedev.net/tutorials/game-design/game-design-and-theory/fun-factor-for-game-developers-r1828/
-Velev, A., 2016. Gamification Design: What’s fun got to do with it?. [online] Megamification. Available at: <http://www.megamification.com/727-2/> [Accessed 5 November 2021].
-Hern, H., 2002. Fun factor for game developers. [online] GameDev.net. Available at: <https://www.gamedev.net/tutorials/game-design/game-design-and-theory/fun-factor-for-game-developers-r1828/> [Accessed 5 November 2021].
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